package Project;
import Hulppakket.*;
// Voorlopig: Ambient color=diffuse color, specular color=gray

public class Light {
	// Obsolete (for now?)
	private Color3f color;
	private float intensity;
	private Point3f origin;
	// Obsolete (for now?)
	private Vector3f direction;
	private float phongexp = 27F;
	public Light(float intens, Point3f ori) {
		intensity = intens;
		origin = ori;
	}
	public float getIntensity() {
		return intensity;
	}
	public void setIntensity(float intensity) {
		this.intensity = intensity;
	}
	public Point3f getOrigin() {
		return origin;
	}
	public void setOrigin(Point3f origin) {
		this.origin = origin;
	}
	public Vector3f getDirection() {
		return direction;
	}
	public void setDirection(Vector3f direction) {
		this.direction = direction;
	}
	public float getPhongexp() {
		return phongexp;
	}
	public void setPhongexp(float phongexp) {
		this.phongexp = phongexp;
	}
	

}
